![europa universalis 5 europa universalis 5](https://games-cdn.softpedia.com/screenshots/6-481_1.jpg)
Enable/Disable Minimum Province Revolt Risk (*) Enable/Disable Minimum Province Population (*)
#Europa universalis 5 full#
Enable/Disable Province Full Garrison (*) Enable/Disable Minimum Basic Army/Naval Morale (*) Army/Fleet travel in 1 day to adjacent province or see area Maximum Special Units (Merchants = colonists = diplomats = missionaries = spies = magistrates = 5) Quick Technology Advance (instantly if you invest and at every month changing) Recruitment/Ship Production/Mercenaries in 1 day Easy Colonization (Natives = Ferocity = Agressiveness = 0) Colonization in 1 day (at least the colonist will travel in 1 day) Minimum Revolt Risk for selected player's province Minimum Population for selected player's province Maximum Garrison for selected player's province Quick Ownership for selected province (after colonization or siege) Ship/Troop Morale (It does not decrease during battle) Quick Battle for selected Army (less than 10 days) Smile The table contains a script with the following features: Of course the game would run, but it takes away a lot of the fun when going through a month at speed 3 takes five times as long in the year 1710 as it did in 1460.It took a lot of time, but here is my contribution for "Europa Universalis 3: Divine Wind" Version 5.0. The game would drastically slow down from midgame onwards. The Ryzen 3300 in that notebook is crap at all which would help - it has only 4 threads, no multithreading, low clock speeds and low IPC. More threads slightly improve the situation, faster cores even more so. The Clausewitz engine's mid- and lategame issues where the game speed can drastically slow down due to the calculations being processed both skyrocketing and largely being computed on only one core are all well known and documented.
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The question is how well it runs and for how long. I would even be interested to hear how you define EU4 running "badly" and "perfectly" until you stay on same resolution.The question isn't whether or not the game runs, because the requirements of EU4 are really low.
![europa universalis 5 europa universalis 5](https://images.gamewatcherstatic.com/screenshot/image/0/91/268520/00367870.jpg)
You can not simply take some synthetic benchmark tests and expect EU4 run "better". EU4 runs fine on complete garbage PC, and paying more money has no real effect on it. Originally posted by Narf: for EU 4 it's a disastrously bad choice. The game has no use for pricey video card. I am using i5-6400, CPU released in 2015, the CPUs Intel is selling atm are exactly same (unless you plan to pay 3 times more).ĪMD Ryzen is fine. And yes, I know Intel is just selling 7-years-old CPUs even now, using longer and more confusing names, but these are still same. Yet, you can not buy a CPU in 2020 that would NOT run it normally as the game ran perfectly fine with cheap CPUs back in 2013. Once the game is set to run at full speed and you reach endgame with thousands of units moving every second, everyone starts to lag, does not matter if you got integrated graphics or latest $2000 card. This is one of the games which does not really benefit from throwing more expensive hardware at it. In 2020 your watch is probably capable of running it, if it had large enough screen. It used very little system resources even 7 years ago. Your web browser uses probably more GPU, watching a video uses more GPU. Paradox previously said that a lot of the processing is done on the GPU side.ĮU4 is literally 1 map and couple of menus with buttons, it uses no GPU at all. Originally posted by ramrom:You need an adequate graphics card too.